August 19th - Welcome Bugs ArchKnights Shoutout to the new bug catchers August 21st - MindBreaker WyvernRider Set Exclusive set now on sale for $$$ August 21st - Return to the Nightmare Realm MindBreaker class no longer exclusive + weekend event
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August 17th - Hongsil’s Treasure Draw (August 2020) Lootbox is back August 17th - Midsummer Events Extravaganza Preview End of summer events August 17th - Summer Chill Event Preview Summer event to get swimsuits August 18th - Midnight Reborn is Now Live! Content update August 20th - Dawning Star Costume Crate Now Available! Lootbox for costumes and pets
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August 17th - Avernus Hunt Key Bundle! New key bundle available August 17th - Patch Notes: Version: NW.122.20200708b.16 The first part of the redeemed citadel is now available August 19th - 2x Storm King's Thunder Currency! Get 2x storm king’s currency till the 27th August 19th - 2x Glory! 2x PvP points August 20th - 20% off Companions! Cash shop sale August 20th - VIP Only - 50% off Improved Bag of Holding! Rank 3 VIP members 50% discount
August 17th - Harvest Fan Art Competition Runners-Up Runner up submissions for art contest August 18th - Patch 3.11.1f Deployment and Full Patch Notes Patch notes August 19th - Harvest Statistics: Unique Items, Maps and the Most Deadly Areas Statistics..idk I don’t play PoE August 20th - Path of Exile Is Coming to macOS in September! PoE coming to macOS August 21st - Racing Gauntlet Community Event This Weekend - Huge Sale on Footprints, Portals and Character Effects Community event + cash shop sale
August 17th - CAMPAIGN: COMPLETE CLIENT ORDERS! (8/19) Party with others and get rewards August 17th - CELEBRATING 1,000,000 ARKS! Event August 18th - URGENT QUESTS & CONCERTS: AUGUST 2020 - PART 2 More Events and in game concert August 18th - NEW URGENT QUEST: DIGNITY OF STEEL UNLEASHED New urgent quests August 18th - NEW URGENT QUEST: THE LUNAR PHANTASM MATRIARCH New urgent quests August 18th - CAMPAIGN: QUEST TRIGGER DISTRIBUTION (8/19) Quest trigger handout + sale August 18th - FUN SCRATCH TICKET: AUGUST 2020 - PART 2 New lootbox rotation August 18th - AC SCRATCH TICKET: EARTH DEFENDERS (8/19) New lootbox August 19th - NEW CONCERT: ARKS DANCE FESTIVAL! New concert schedule August 20th - CASINO BOOSTS (8/23) Better chances to win at the casino August 21st - ACCOUNT MEASURES TAKEN FOR DISHONEST ACTS RMT and harassment bans August 21st - PSO2 DAY: PREMIUM USER APPRECIATION DAY User appreciation event
August 19th - Patch Notes 1.0.2.0 - Ancient Ruins & more Ancient ruins area August 21st - Realm of the Mad God Exalt End of flash client support on September
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August 17th - Cross Faction Support Carrier Bundle New carriers on the C-Store August 19th - PC Patch Notes for 8/20/20 Minor bug fixes August 20th - 20% Ship Sale! Cash shop sale August 21st - Carrier Bundle Wallpaper! Downloadable wallpaper
August 17th - This Week in Star Citizen Weekly recap August 18th - August 2950 Subscriber Promotions Subscriber stuff August 19th - KAIZEN: Interview with Imperator Candidate Mira Ngo Lore dump August 19th - Star Citizen & Squadron 42 Roadmap Update Updates to the development roadmap August 19th - Foundational Moments in Human History Lore dump August 21st - TRANSMISSION Insights into the FPS weapons and systems August 21st - Environment Art AMA Recap Recap of AMA
August 17th - DEVBLOG: THE NEW MINERAL TOWER Changes to mineral tower August 18th - BETA 1.69: NOW ONLINE! Beta 1.69 is ready to be tested August 20th - DRAGOTURKEY RUN New run available
August 18th - Weekly Bonus Event: Arena Skirmishes PvP arena event August 19th - Follow the Tides of Music From Battle for Azeroth Listen to the BFA OST August 19th - Shadowlands Preview: A New Look for the WoW Companion App Preview of changes to the companion app August 19th - Arena World Championship Circuit Viewer's Guide Watch the pvp world championship starting aug 22nd August 20th - Engineer’s Workshop: Recreating the Ahn’Qiraj War Effort Development insights August 22nd - Engineer’s Workshop: Enabling Ray-Traced Shadows in Shadowlands Development insights August 22nd - Cataclysm: Mounts, Pets, and More How to get stuff from Cataclysm August 22nd - Hotfixes: August 21, 2020 Bug fixes
The 13th floor: The Back-room Break-room Birthday Party.
I've been navigating the seemingly endless collection of mostly empty offices and hallways for what seems like ages now. My watch had stopped working sometime shortly after I awoke here, wherever here is, and my phone had zero reception everywhere I went, so I had turned it off to save battery life what seemed like forever ago. The only sound here breaking the ominous silence is the constant buzz of the lights overhead. It is almost maddening. It gets to you in a dark way, an ever constant droning sound that works it's way into your mind like a splinter, driving you mad. The walls are a sickly mono-yellow color that makes me nauseous the more I look at them, so I try not to. A seemingly impossible tasks because they are everywhere you look, all painted or wallpapered that same uniformly ugly pattern. Even the carpet pattern is hard to stomach. This entire place is deeply unsettling to look at. The interior designer was obviously a sadist who had no sense of good taste. I type this now, with what little battery life I have left, partly so some record exists of the events I've seen, maybe someone will find this phone, and partly because I do not know how much longer I'll be able to hold on to the memories myself. I'll power my phone on once a day and record what I can before turning it back off again. If I try hard enough, I can sometimes remember moments of my life from before "this" place, and then the buzzing sound seems to intensify and washes those thoughts away again. I vaguely remember sitting in a chair, across from a man dressed in a black business suit, asking me about my previous work history. I was being interviewed for a job opening in security, that he explained needed to be filled because the previous new hire had apparently quit and walked off-site without a word to anyone, having never returned to the security office after taking lunch. He said the previous new hires name was Logan, and Logan had apparently vanished. We had a brief conversation concerning Logan's girlfriend who had come by the building several times, and distraught over his disappearance, had caused a scene in the lobby. I remember reading about his disappearance in the papers, and seeing a clip about him on the news a week or two prior. The police were actively investigating his disappearance, and had already came through and combed the building, questioning employee's and looking over the security footage. Logan's girlfriend Sarah was now on the banned list, and the man sitting across from me was adamant she wasn't permitted on the property. We were to call the police immediately if she arrived on the premises, and that her picture was posted on the wall in the security office for easy reference. If I close my eyes and plug my ears to drone out the buzzing, I can almost recall the mans face. Almost. I can barely make out the basic features of a nose, ears, and glasses, but the more I try to focus on any one detail, the more his face blurs and becomes almost like tv channel static. Then the memory fades and the buzzing intensifies. The next thing I can remember, I'm being issued a badge, keys, a radio, a flashlight, a night-stick, and an employee handbook. An elderly man in a security uniform, whose name-tag reads "Michael", is giving me a tour of the building, explaining my various duties before leaving me to my own devices for my first shift. I remember I sat for hours in the security office, precariously flipping the pages of the employee handbook while periodically glancing at the security cameras. I wrote the hourly annotations in my log, ate a snack, and checked the messages on my phone. Pretty dull work day, which in the security field is ideal. I stuffed the book in my back pocket and looked at the clock. It was late, 9:56PM. It would be just me now, until the following morning at 6am. 6PM-6AM shifts are pretty drab. The last employee had left hours ago, and I could see the janitors leaving the front lobby now. It was time to lock-up behind them and do my first rounds. I left the office and made my way through the building checking doors, and turning off lights, and computer monitors employee's had left running. I made my way to the lobby, locked the front doors, and then made fresh coffee in the break room. I filled my thermos and took the stairs down into the basement, to the boiler rooms and went from riser to riser, checking the pressure gauges and writing my initials on the safety clipboard sheets hanging nearby. The boiler rooms were dimly lit, smelled awful, and there was a heaviness in the air, probably due to electro-magnetism given off by all the electrical boxes on the walls. I jokingly said to myself "This is what Freddy Kruegers bedroom must look like." It gave me the creeps, and I didn't want to spend any more time down there then I had to, so I quickly finished the riser checks and decided to take the elevator back up to the security offices, instead of climbing the stairs. I climbed in, and noticed that in typical western superstitious fashion, the architect had omitted the 13th floor entirely. It went from 12 to 14 and then proceeded to count normally. This is standard in most high rise office buildings, hotels and casino's. I punched the button for floor 6, where our security office is located, and the doors glided shut. The elevator began to climb. That is when it happened. As the light dinged for floor 5 the elevator stopped. I was confused and thumbed the button for 6 again. The doors opened, closed, and then the elevator started moving again. It took me back down to the basement labelled B1. The doors opened. I again hit the button for 6, the doors closed and started to ascend. I calmed myself and swore I'd skip the elevator and just take the stairs next time, however long the climb might be. The elevator went to 6 and the doors opened. I sighed in relief, but it was short lived. When the doors parted it was the basement level again! I panicked and began hitting the Emergency button, all the while knowing no one was inside the building to help me. I thought to myself I should sprint out the doors, through the boiler rooms and into the stairwell but before I could act on the thought, the doors shut and the elevator began moving again. It rose and rose, 10th floor dinged past. 11. 12. Then it stopped on 14 (the actual 13th floor of the building). The lights flickered momentarily, the air seemed to crackle and made my hair stand on end. There was an intense buzzing sound that was almost deafening. The doors opened and I darted out. The doors closed, and I turned around to discover a solid yellow wall where they had been! The doors were just gone, and the wall seemed to momentarily shimmer before becoming solid and blending in to the surrounding walls. I reached out and ran my hand over where the doors had been, felt a static shock, and fell crumpled to the floor. I awoke some time later, dazed and confused. I looked at my watch and it had stopped. It read 10:36PM, but it felt much later than that and I was hungry again. My stomach rumbled. I spent what must have been the first day exploring empty rooms, looking for another elevator, a stairwell, or a window. I found nothing and no one. There is no way to keep track of time here, except for when I sleep. So I explore for as long as I can, then sleep. That is a day. Rinse, repeat. This place is impossible huge. It cannot be this big. There has to be an exit somewhere. I keep thinking about the elevator doors disappearing and cannot wrap my mind around it. All the rooms are universally mostly the same, with little to no distinguishing features. Most are unfurnished. Day 2 I found a desk with a sharpie in it. So I started marking off tally marks in the employee handbook to keep track of my days. Day 3 I found a bottle of almond water on a filing cabinet, which is good because my coffee thermos was nearing empty. I've now taking to relieving myself in the corners of rooms partly because I have to, partly to mark rooms I've already explored, and partly as a screw you to whoever designed this place. Day 5, my head hurts. The continuous buzzing from the florescent lights is giving me a migraine. Caffeine withdraws aren't helping either. Day 7 I found a patch of mushrooms growing on top of the moldy carpet in an empty office. I rubbed them on my arm and there was no allergic reaction so I assume they are safe to eat. I ate some and they had no ill effects, so I began rationing them. Day 9 and I've smoked my last cigarette, the pack is empty. Day 10 and nicotine withdraws hit. Day 12 and a thought occurred to me: I have a lighter. I don't know why I didn't think of this sooner! I used the empty cigarette pack and a few pages from the handbook to start a fire. I thought maybe if I set the wallpaper on fire, I can catch the building on fire, and then finally someone will rescue me. If they don't, then at least I'll die and finally be free of this place and the fire will take this hellish place with it. The wallpaper crackled slightly but wouldn't take to the flame. Flame retardant wallpaper? Does such a thing exist or is this place limbo? Am I dead? Is this the waiting room of the afterlife? If so, where is everyone else? I tried the carpet too but it's damp, wet and moldy everywhere. Later that day I found another filing cabinet and climbed on it to reach the ceiling. The ceiling is solid. I could reach a sprinkler head, so I made another fire, and held the flame close. It came to life and soon every nearby room was down-pouring water, but no fire alarm sounded. I pulled out the empty filing cabinet drawers and used them as buckets to collect the water. At least now I won't die of dehydration. I cleaned myself up, and washed my hair and face. After about 20 minutes, the sprinklers drizzled up and stopped producing water. Day 15 and I swear I've passed through this room before. The pile of shit in the corner is unmistakably mine from days ago. With a grouping of mushrooms sprouting from the top of it. Great. I'm now eating mushrooms grown from my own shit. Day 19, I found a metal chair in the corner of a big office, and began using it to attempt to break through the wall. After about 30 minutes, I managed to punch a decent sized hole, only to peer through and discover it goes to another identical empty office. I managed to squeeze through, only to discover it's leads to an almost identical maze of empty rooms and hallways just like the ones I had just come from! The air is stale here. I found a desk with some felt tipped pens in it, so I'm now using those for tally marks and the sharpie to write X's on walls and doors of rooms and areas I've explored. This area seems darker, and less illuminated. Some days I have to backtrack back through the hole to fill my thermos from the filing cabinet drawers. Day 22, I found a message written on the wall in black marker that reads "Sarah, I love you!". My heart sank. Is Logan down here? Had the same thing happened to him? Had he returned from lunch, and rode the same elevator, just to be deposited here like I had? That meant the elevator entrance wasn't localized, as he was deposited on the other side of the hole I had punched in the wall. What in the hell is this place? Is this Hell? Day 25, I'm out of water again, so I've taken to ripping up the moldy carpet and wringing it out into my thermos for what little water I can. I've found many mushrooms, and what I can only surmise is piles of Logan's shit in the corner of many rooms. Day 29... I found Logan. Or rather, what is left of him. I rounded a corner and forced open a door peppered with holes, that was blocked by a toppled filing cabinet, into what appeared to be an office break room, complete with a table, chairs, a water cooler, a half-eaten yet stale birthday cake, and Logan seated in front of it. The smell was horrible. Written on the wall behind him was the words "I'm sorry Sarah!". Logan had apparently holed up in this room, and finally, taken his own life by slitting his wrists with the knife used to cut and serve the birthday cake. I looted him, found a 9mm pistol with no ammo on his belt, though the floor was littered with spent casings, and moved him to the hallway and let the room air out. I secured the door the same way he had, found a fire-extinguisher in the corner, ate the cake, counted my supplies and rations, and slept hard under the table to escape the lights overhead. I awoke a few hours later to rustling in the hallway. I sprang to my feet thinking someone had found me. I peered through one of the many holes in the door and to my horror I saw two black human like creatures on all-fours feasting on Logan in the hallway. I began shouting and pounding on the door hoping to scare them away, but though frightened at first, they returned and simply dragged him out of sight. I laid awake the rest of the night, listening to low pitched inhuman growling, the sound of bones snapping, and the wet slap of meat as they devoured him. Day 30, starring at the door, I realized the holes I'd peered through were Logan's attempt to shoot the creatures who had boxed him in here. Realizing he had fired his last shot, and had nothing but the cake and water cooler left, he chose to slit his wrists instead of starving to death, or being eaten alive. I waited until I thought the creatures were gone, before I peered out the hole again, but immediately I saw movement and heard growling again. I had inadvertently fed them Logan, they had just eaten and time was on their side. They were going to simply wait me out. Day 31, I peeked out and they are still there! So I devised a plan. I armed myself with the knife, I have a night-stick and a fire-extinguisher. I was going to make a run for it, or die trying. I slide the filing cabinet aside, readied myself, and threw the door open. I bolted into the hallway, unclipped the ring on the extinguisher and hosed the first creature that lunged at me. It howled and scurried off down the hall, rounding a corner and disappeared from sight. The second creature crouched down and growled but didn't move. I sprayed the extinguisher at it, and it cowered back a few feet and continued to growl. I locked eyes with it, and sprayed it again. It darted off bouncing down the hallway and disappeared around the same corner as the first. I dragged Logan back into the room, closed the door, and sprinted back to the hole in the wall. I climbed through and barricaded it with a desk. What the bloody hell were those things? Day 32, I mustered up the courage to return through the hole, to the break room to fill my thermos with water from the water cooler only to find Logan propped back up in the seat, this time surrounded by mannequins wearing birthday hats posed in odd fashion like they are having a party. I freaked out and ran back to the hole and climbed through. I re-secured the hole with the desk, and filing cabinets I dragged from several rooms. I spent the night half crying, half sleeping on the floor. When I finally slept, I awoke because I thought I heard a phone ringing somewhere in the distance, but I can't be sure where, or even if it was real. Day 33, I've got plenty of water both in my thermos and in two of the remaining file cabinet drawers, a lot of mushrooms, a knife, an empty gun, my flashlight, and night-stick. Those "things" and the mannequins don't seem to be on THIS side. My phone is at 17% and I've run out of ideas. I can't imagine what I've done to end up in this place. I'm going to explore more of this side, the safe half, and see if I can't find the phone. Day 34, my phone is at 4% and...
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The Problems with Killer Instinct and Some Thoughts Towards KI's Future.
Start Your Engines or Get Caught in the Lava. With all this KI stuff on youtube and other places like reddit and twitter, I decided to write out what are my thoughts on this game which to me always looked like the awkward cousin of fighting games. Just because you have something that makes you unique doesn't necessarily mean that you're special or worth anyone's attention. For a video game that can be death, for people not so much. Whenever I hear people talking about KI, the people enjoying it and having fun were doing so because it was different to all the other fighting games out there and that is the most prominent thing said about it. And because of this, among other things, it makes KI really hard to get into, just by having people say that, because it makes you stop and wonder what makes it so different. As far as getting knowledge of the game out there, having 2013 only on Xbox for a long time certainly didn't help, it wasn't really a fighting game console and it's audience reflected that. Many of it's other games were multiplayer with many other players at once, so why would one of those gamers play a game where you were only interacting with one person at a time? Also, KI dropped off the map and stopped being supported for pretty much a decade. Obviously there's production time but for the player themselves you got that gap. It's not like GuiltyGear where at least there were many, many versions and rehashes of the same game to change it up, there was completely nothing for the player, who was left devoid of any new game as the series was not being supported. Mortal Kombat kept getting consistent releases as well. That issue aside, there are other reasons why I think that KI needs to be better than it is now for any hope of future success. These I shall lay out and maybe everyone can keep the conversation going because if nobody is talking about what they want from what I'll just call Killer Instinct: Next Decade then how do people know that there is a demand and that there is a waiting and as of yet untapped audience? It's not about creating hype, you can't do that for something that doesn't exist but you can build rapport for the series and the brand. Most people just now assume that there's going to be a new Mortal Kombat every few years, SoulCalibur VI came out of nowhere and created waves among established fans that caused others to stop and take notice, and then showed a whole new generation that weapon based fighters can be fun and that you don't have to take yourself seriously to have depth. And what do both of these series have? Player rapport. But there is something else that both these games have which is a very big problem for KI. Everything I Just Said I Said to Myself. KI 2013 suffers from a problem of having all the characters look like they were ripped from other IP. There is a lack of a thematic style that they all share. What is a literal dinosaur doing next to a token black boxer or some Conan-like guy fighting robots? It's a MESS. And before anyone says story doesn't matter in fighting games I'm not talking about the story, just the presentation as there's so much thematic representation from different archetype tropes. Too many cooks in the kitchen is another way of putting this because all these themes clash together really badly so it's not clear what was being aimed for stylistically. Why this might be, and the only thing I can think of are those old arcade games where you play as giant apes or monsters going around getting points for destroying buildings or each other or whatever. The cast and character themes are rooted in the 90's and that can be fine, everyone just needs to look their part and not be so painfully generic in design. Generic wolf man, generic vampire lady, generic icicle man who is an alien but fuck lore we're working off appearances here. Generic evil version of pre existing character, Predator rip off, Sub-Zero rip off, you get the picture here. In fact 2013 is rather dark and washed out, not very vibrant. Was the original game back in 1994 competing with and following the mood of Mortal Kombat? I don't know, but these days there is so much more that can be done then copying trends. Audiences can be bigger that arcades now, you can branch out and be your own trend. Other fighting games such as Tekken and KoF at least show that you can actually have people look like regular people in fighting games. In 2013 there is uninspired and bland, or nothing like that at all because they are a monster of some sort or robot. What is glowsticks girl doing fighting a generic ogre with it's head cut in half? Who knows. Is Not-Conan going to ride the dinosaur into endless battle against a hoard of spooky scary skeleton pirate things? Who knows. Anyone ever played Punch Quest? Like that. But KI needs to do more to solidify it's own identity because when I was looking at footage it is just a jumble of random tropes and themes put in an arena. Get Your New Kicks. Then I see RAAM realise that I might be wrong, he looks unique and cool at least while I was watching some footage, as I found myself thinking 'hey, this guy looks awesome. Maybe there is something that brings all this convoluted shit together.' And then I found out that no, he's a guest character. I've never played a Gears of War game, not my thing. On closer inspection his model is obviously better crafted than some of the others that just look cartoony as hell.And to me that's sad because he fits really well and it just turned out that he was never meant to belong in the first place. So it turns out that the best looking characters in KI...aren't even from KI to begin with. To be fair, just focusing on the characters introduced in 2013 that aren't guests or vague reskins we have Aganos, Hisako, Kan-Ra, Mira, Omen, Eagle and Sadira. Barring Mira, Eagle and Sadira the others aren't really anything conceptwise I've seen anywhere else and they have been designed in an interesting fashion that isn't too crazy or too bland and they are all influenced from various sources that feels unique. For the others, RAAM was some middle ground monster between all the weird and disjointed tropes the other characters brought along. What needs to happen is to get some of that Microsoft talent and reimagine all of the other characters. I'm serious. If they want to go full modern retro arcade that's fine but we're not working with potato mesh anymore. Some of those old designs are throwbacks to their 1994 looks and that's it. Scrap the templates and start over. They don't have to play differently, they just have to look like they can be from Killer Instinct, not some child playing with their box of toys. Obviously all forms of games and media have characters that people label as generic but knowing better shouldn't make me still cringe. Just rebooting the series again will be the best possible thing for everyone involved. SoulCalibur VI did that. Mortal Kombat keeps doing that. And both of those games kept what they were about through reboots. KI has already been rebooted once before and there's no reason why it shouldn't be rebooted again. The people who are going to play a new KI are already interested, the point is to get new players into the game and what any new player unfamiliar with the franchise will hear when you say that this is the next installment in a game made in 2013 is that they will have to go play the old game to prepare. And saying that you have to go back to a game that will at least be nine if not ten years old by that point isn't going to do anyone any favours. The new player will give up because they will just assume that they missed their chance and are too far behind now to play. Spaghetti Begins With You. Because the gameplay is one of it's defining aspects, KI:Next Decade will have to treat where its come from with respect. This is by far and away the most important thing Microsoft needs to keep in mind, because the current KI base is so small, that if there's any whiff of those players hating whatever it is they might see right out of the gate all hope is going to evaporate. No one is going to pick that up and the series will finally die. Series vets will say not to bother and everyone else will follow suit. It all comes down to the gameplay but what can change? Because the game has had so few iterations there's very little to be taken from the past that isn't already there. Shadow Bar is basically just meter, so that's simple enough, you use it for EX specials and counters. But then there's this Shadow Counter feature that should probably not be able to block Shadow Specials. Regular Specials, sure, otherwise if you have the upper hand and your opponent wants to make a come back and use a Shadow move they can't. There's a second bar for Instinct that only does one thing, other fighting games tie a power up mechanic with a bar that can also be used defensively such as later BlazBlue games and SCVI so it would help modern players if the trend could keep going here. For example have the Instinct Bar be used to counter Shadow Specials. Suddenly a player now has two choices that might seem familiar, using some Instinct to avoid death in a clutch or hold onto it to give yourself a power boost when you're raring to go. The original game didn't even have this bar so it's ripe for revaluation and retooling. Because the word Instinct is in the title of the game you would expect the bar baring it's name to be significant. But in 2013 you either have it or you don't. An idea would be having these two opposing meters, a Shadow meter and an Instinct meter, and have the Shadow or the Instinct and you have to choose between one or the other as if they were two opposing forces to tap into. Shadow giving you early power while Instinct works gradually. What else could be done with Instinct? We can't have Ultra Instinct because Dragon Ball Super got there first. Ultra Combo moves in 2013 are just instant kill moves that go for way too long. It's not even a fucking combo. Who cares if you can cancel out of it to beat down the opponent 'your way', you can't unnugget the chicken, it's already a fucking nugget, they whole thing is just one massive time waste. So much for instantly ending the match. In most fighting games the round is 100% over when someone's lifebar hits 0, although in Tekken and SoulCalibur you can get some extra inputs come out at the end sometimes. Watching old footage, an Ultra Combo seems to have been a long combo that essentially overkilled the opponent and that's fine, that can come back. Just for fucks sake make the Ultra Combo a combo again. “Create Your Own Instant Kill” could have been an interesting concept but in 2013 it was handled poorly. The way that 2013 handles offence, by splitting it into parts with the opening move, the middle and the ender means that it could work under certain circumstances. I Hate Casinos. A thing I hate is the announcer that sounds off those Ultra Combo wins the way a young boy does at the football: screaming his lungs out with his mouth full of juice and chips, spraying the seats below him or right in their ears. The first time I hear it, I'm perplexed because the end to that ultra was incredibly drawn out and tame. The guy just lands on the floor. I wasn't sure what I was hearing. Was it the character's death cry or what? The more I hear it the more it makes me fucking sick of it. Why would I play a game that makes me fucking sick? Same with the “Combo Breaker” announcer noise. By the time he shuts up, the event of combo breaking was already over several seconds ago. I don't need an announcer chugging along telling me something I already know and is already irrelevant information because the match has moved on already by that point. The only reason I think that these are in here is to go back to those old arcade feels. I can shut my eyes listening to people play KI and my brain isn't thinking of a fighting game, it's thinking of those giant beast city destroyer arcade games. There's so much audio clutter. It has to go. If not for the reason that the clutter exists, for the fact that the game is nearly impossible to follow because of it. I don't want someone telling me with a head twiddle that I just don't understand KI because god fucking damn right with all this clutter I don't thanks for pointing out the obvious. If Microsoft are going to green light a fighting game, they need to be assured that it can draw an audience who can understand what is going on during a match OR NO ONE IS GOING TO WATCH. That's not the job of the person on mic, that's not the job of the person who's watching it for the first time, it is the game's job to be clear and understandable so that it can be followed. If KI: Next Decade wants to be arcade then fine but what will an arcade experience even look like by then with a company like Microsoft backing it expecting to make money off of views and clicks? It sure as hell isn't KI 2013 and it's wall of sound. Check out this Omen of Sorrow footage and how clean and clear the indicators are and also notice how for the most part the movement is smooth. Although there are some weird I think Z axis field of view choices to prevent clipping that are pretty jarring here, for what it is worth 2013 does not have this issue. Mirror Mirror. Killer Instinct 2013 has no missing characters. That's good. But you have to think about new characters and the problem with that is previously, when presented with the design space the people working on the game, it doesn't even matter who, just remade old characters slightly. The problem is that this now creates a precedent for it to happen again. Is Microsoft going to allow the old guard to keep making those decisions and recycle old design space or push for new characters? I have no idea why Shadow Jago, Kilgore and Shin Hisako were not just entirely new characters with their own unique style and themes. Instead it is retreaded design space. I talked about reimagining before and that goes the same for these three too. Now if we remove the guest characters and clones the roster's looking a little sparse for this day and age for such an old IP at 23 characters. More can be done and with 3D models you get skins which makes me I wonder if any new characters could spin off from a character's skins and changed to not be a clone. Just to make it nice and easy to begin with for whoever ends up working on Killer Instinct: Next Decade to come up with some ideas. Aside from that, with Microsoft's pool of owed and recycled studios and properties, there's sure to be some other interesting characters around. I'll give some examples. Monkey, from a beautiful game by Ninja Theory that I just wish was better than it ended up being due to it's propensity to give me motion sickness and general lack of flow, Enslaved: Odyssey to the West gave us a rather unique main character and world in a reimagined Journey to the West adventure probably doomed to never get a sequel. If Monkey found himself in KI: Next Decade and people really liked him then there's going to be a demand for more of where he came from. Whether Andy Serkis would come on board for this is something else, however. He has a staff, which could be used for mid and long range attacks, and he could reposition using the Cloud. The game he comes from has platforming. Big ask, but perhaps he could interact directly with the stage to help get around. An Anubite from Age of Mythology. Because we need something to convince SonicFox to play this shit. Or otherwise known as those zombie dog warriors from The Mummy Returns. There's even a named one who's on fucking fire called Theris who does absolutely nothing to further the plot and only serves as brief main character back story so no one has to worry about him actually doing anything. No he's not Nasus from League of Legends go fuck yourself. Anubites jump about with dual sickles and that's about it, but you could add sand powers and allow players to fish for hits around guards like in Dark Souls. Or otherwise they could pull in star power with Dwayne Johnson as the Scorpion King. There's scorpion men in AoM too by the way, never mind that Imhotep looks like René Dif from Aqua and some disco dancing desert monster is some seriously untapped design space. Just give the man a microphone already. You in Fable. I mean this. Fable was a fantasy action adventure game with a few other versions and spin offs that tried to expand on what Fable was and move the world forward but I preferred it best when everything was more simple. You were a boy with a story and while the overall story was fairly linear, your choices impacted the world around you and did make you feel that your choice meant something. You have a sword, a bow and some magic. Could easily replace Arbiter's role from 2013 or go nuts with the amount of utility on hand. If you're ever played the original Fable you know that's the case. Tonnes of customisable options for clothing also with minimal creative thinktank effort required. The character is also a mute protagonist for the most part, that cuts down VA costs. You'll notice that these examples are all from old titles now, but sometimes it's not just about supporting new IPs, but lifting up older ones to give them some spotlight again, to show that they're not forgotten and that people do enjoy those older IPs. So you just know that we're going to get Tartarus from the Halo franchise, Eddie Riggs from Brütal Legend and Shark Hoodie Guy from State of Decay 2 to promote further DLC. This is a Conclusion but Maybe Also a Beginning. So, in ending, KI needs to change because there's too much wrong with it. The characters need to be more well defined and have every thing brought to a modern level. Everything needs to come together so that someone doesn't mistake Next Decade for Microsoft's doomed attempt to recreate Nintendo's Smash success, with their own bland and forgotten IPs all clumped together and decide not to dig a little bit deeper, because you can go very, very deep indeed. And that doesn't have to be scary to new players even if the waters are dark everyone can help new players keep afloat and their heads above the water until they are ready for those deep dives. Sure playing on the surface is fun but there's a lot to be missed out on if you stay there. There's so much to know about the game and each character and it's going to stay that way. On top of that there can't be KI 2013.4 or whatever the count is now. The base is good but things need to change. Halo 2 is over, time for Halo 3 as it were. KI: Next Decade will still functionally be KI but it can't stay the same and questions need to be answered, such as what mood KI is going for in it's gameplay, and whether they can present that in a way that doesn't leave anyone behind. Whether it should continue with that 2013 dull look for Next Decade is not for me to decide, after all KI has some dedicated fans, no doubt about it and some people seem to like the way it looks or otherwise not care but in my personal opinion I don't think it should. Unless Microsoft want Mortal Kombat with dinosaurs, and you know what happened to those, right?
These are all businesses and markets that I love. The competition is weak. The market is growing. The costs and risks are low. The odds are good. You can analyze the market and make accurate decisions on where there is opportunity to thrive. You can win. Start small. Start low skilled and low risk if you don’t have any capital or experience. As the opportunities grow and you get momentum your business can evolve. If you have capital and are willing to invest the time and money you can find very profitable niche services. The more specialized you can get the better the margins and the better the chances of success. These are not commodities. You can always add more value and avoid competing on price and racing to the bottom. There will always be customers willing to pay a premium for better and faster services. The biggest gap in most of these industries is speed. Service providers are overloaded so they are booked out 1-2 weeks. They have more business than they can handle. If you can deliver a consistent service tomorrow you can charge 50%-100% more. If you have a tech background or can apply basic tech you have a huge competitive advantage in these spaces. The companies that currently dominate don’t have the tech to get you quick quotes. They don’t have the tech to manage employees or schedules or billing. Interested in getting started? Here is my take on an analytical approach to starting a low risk business. Don’t forget a market analysis. Have a job? Get started while working. Here are some low cost tools you can use to get started. This list will be growing and changing and evolving. Check out the businesses I hate here. Home services:
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